
First, peons that are produced in a quarters can't be ordered to automatically move to another building or gather resources: delivering this order requires one click per peon, which gets repetitious very quickly. There are some problems with the game that makes peon management needlessly complex. You use the same basic build order every game (since there's only three buildings in the game), and once you get a handle on how fast resources are collected, you've figured Tribal Trouble out. Unfortunately, this is essentially the only real strategic decision in the game.

#Game Tribal Trouble Full Version generator#
The same random map generator used in the single player skirmish matches is available here as well.

You can also engage against people in multiplayer matches, using the in-game browser. You must play the vikings first, and then the natives. There aren't any 'hold out for x amount of time' or 'collect x amount of a resource' missions. Unlike some RTS games, there is not much variety to the missions: all of them are essentially skirmish missions against varied levels of AI intelligence. The campaign is represented on a treasure map, where you can select (with some restrictions) the next map you wish to play. You can play a set of linked skirmish games in a campaign. Skirmish games can support up to six players. The generator actually produces some convincing maps, as opposed to other games that do a less than spectacular job. Skirmish games are played on random maps, and Tribal Trouble has a powerful random map generator.

For those lonely players, there are skirmish games against the computer and a campaign mode. First, a tutorial teaches the eager student the basics of the game.
